Heads up: Enchanting levels beyond 30 require Premium.
Boosts & modifiers
Click any entry to toggle it, or load a player above to fill in what you already have.Equipment & tools
Upgrades
Housing+5-25% skilling XP from your personal house
Temporary boosts
Other XP boosts % XP
| Task | Level | XP | Time | XP/hour | Actions | Time to goal | Cost | Profit | Gold/XP | Materials |
|---|---|---|---|---|---|---|---|---|---|---|
| Common enchantment | 1 | 5,000 | — | — | 1 | — | — | — | — | |
| Rare enchantment | 40 | 15,000 | — | — | 1 | — | — | — | — | |
| Exceptional enchantment | 80 | 75,000 | — | — | 1 | — | — | — | — |
XP and time values include your boosts exactly as the game applies them (speed boosts reduce task time and can never push it below 20% of base). Double-yield procs are averaged into XP and profit. Gold values use the player market's lowest sell price (game value for untradeables); cost savers are not included. The holiday event boost is banked in-game and claimed from the event page.