Heads up: Farming levels beyond 30 require Premium.
Boosts & modifiers
Click any entry to toggle it, or load a player above to fill in what you already have.Equipment & tools
Upgrades
Housing+5-25% skilling XP from your personal house
Temporary boosts
Other XP boosts % XP
| Task | Level | XP | Time | XP/hour | Actions | Time to goal | Cost | Profit | Gold/XP | Materials |
|---|---|---|---|---|---|---|---|---|---|---|
| | 1 | 75 | 30.0s | 9,000 | 1 | 30s | — | — | — | |
| | 10 | 200 | 40.0s | 18,000 | 1 | 40s | — | — | — | |
| | 20 | 300 | 60.0s | 18,000 | 1 | 1m | — | — | — | |
| | 25 | 325 | 60.0s | 19,500 | 1 | 1m | — | — | — | |
| | 35 | 500 | 90.0s | 20,000 | 1 | 1m | — | — | — | |
| | 50 | 850 | 120.0s | 25,500 | 1 | 2m | — | — | — | |
| | 65 | 1,100 | 150.0s | 26,400 | 1 | 2m | — | — | — | |
| | 80 | 1,250 | 165.0s | 27,273 | 1 | 2m | — | — | — | |
| | 90 | 1,500 | 180.0s | 30,000 | 1 | 3m | — | — | — | |
| | 105 | 2,850 | 315.0s | 32,571 | 1 | 5m | — | — | — | |
XP and time values include your boosts exactly as the game applies them (speed boosts reduce task time and can never push it below 20% of base). Double-yield procs are averaged into XP and profit. Gold values use the player market's lowest sell price (game value for untradeables); cost savers are not included. The holiday event boost is banked in-game and claimed from the event page.