Foraging Calculator

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Boosts & modifiers

Click any entry to toggle it, or load a player above to fill in what you already have.

Equipment & tools

Otherworldly Secateurs +25%
Foraging Cape Tier 4 +20%
Godlike secateurs +20%
Foraging Cape Tier 3 +15%
Outstanding secateurs +15%
Superior secateurs +12%
Elite secateurs +10%
Foraging Cape Tier 2 +10%
Great secateurs +8%
Refined secateurs +6%
Foraging Cape Tier 1 +5%
Normal secateurs +4%
Forager's hat +2%
Forager's jacket +2%
Forager's shorts +2%
Enchanted jewelry % speed

Upgrades

Housing+5-25% skilling XP from your personal house
Gatherersclan-5% task time on gathering skills
Power forager10-50% chance to receive double resources
Toolbelt upgradeapplies your best tool's speed boost from your inventory when no tool is equipped
Clan houseclan+5-30% skilling XP for the whole clan

Temporary boosts

Daily boost+30% XP while active
Holiday event+25% XP, banked and claimed on the event page
Other XP boosts % XP
Task Level XP Time XP/hour Actions Time to goal Cost Profit Gold/XP Materials
Nettle 1 15 6.0s 9,000 5 30s
Kiwi fruit 10 20 7.0s 10,286 4 28s
Onion 20 25 7.5s 12,000 3 23s
Magical flax 30 30 8.0s 13,500 3 24s
Blueberries 40 36 8.0s 16,200 3 24s
Enchanted flax 55 44 8.5s 18,635 2 17s
Porcini 70 60 9.0s 24,000 2 18s
Cursed flax 80 80 10.0s 28,800 1 10s
Seaweed 90 110 12.5s 31,680 1 13s
Smoldering mushroom 105 210 21.9s 34,560 1 22s

XP and time values include your boosts exactly as the game applies them (speed boosts reduce task time and can never push it below 20% of base). Double-yield procs are averaged into XP and profit. Gold values use the player market's lowest sell price (game value for untradeables); cost savers are not included. The holiday event boost is banked in-game and claimed from the event page.