Boosts & modifiers
Click any entry to toggle it, or load a player above to fill in what you already have.Equipment & tools
Upgrades
Housing+5-25% skilling XP from your personal house
Temporary boosts
Other XP boosts % XP
| Task | Level | XP | Time | XP/hour | Actions | Time to goal | Cost | Profit | Gold/XP | Materials |
|---|---|---|---|---|---|---|---|---|---|---|
| | 1 | 15 | 6.0s | 9,000 | 5 | 30s | — | — | — | |
| | 10 | 20 | 7.0s | 10,286 | 4 | 28s | — | — | — | |
| | 20 | 25 | 7.5s | 12,000 | 3 | 23s | — | — | — | |
| | 30 | 30 | 8.0s | 13,500 | 3 | 24s | — | — | — | |
| | 40 | 36 | 8.0s | 16,200 | 3 | 24s | — | — | — | |
| | 55 | 44 | 8.5s | 18,635 | 2 | 17s | — | — | — | |
| | 70 | 60 | 9.0s | 24,000 | 2 | 18s | — | — | — | |
| | 80 | 80 | 10.0s | 28,800 | 1 | 10s | — | — | — | |
| | 90 | 110 | 12.5s | 31,680 | 1 | 13s | — | — | — | |
| | 105 | 210 | 21.9s | 34,560 | 1 | 22s | — | — | — |
XP and time values include your boosts exactly as the game applies them (speed boosts reduce task time and can never push it below 20% of base). Double-yield procs are averaged into XP and profit. Gold values use the player market's lowest sell price (game value for untradeables); cost savers are not included. The holiday event boost is banked in-game and claimed from the event page.