Boosts & modifiers
Click any entry to toggle it, or load a player above to fill in what you already have.Equipment & tools
Upgrades
Housing+5-25% skilling XP from your personal house
Temporary boosts
Other XP boosts % XP
| Task | Level | XP | Time | XP/hour | Actions | Time to goal | Cost | Profit | Gold/XP | Materials |
|---|---|---|---|---|---|---|---|---|---|---|
| Small village | 1 | 120 | 32.5s | 13,292 | 1 | 33s | — | — | — | |
| Fishing town | 20 | 150 | 35.0s | 15,429 | 1 | 35s | — | — | — | |
| Mining community | 30 | 180 | 37.5s | 17,280 | 1 | 38s | — | — | — | |
| Farm | 40 | 225 | 40.0s | 20,250 | 1 | 40s | — | — | — | |
| Small city | 50 | 290 | 45.0s | 23,200 | 1 | 45s | — | — | — | |
| Sports center | 60 | 360 | 47.5s | 27,284 | 1 | 48s | — | — | — | |
| Woodworking factory | 70 | 400 | 50.0s | 28,800 | 1 | 50s | — | — | — | |
| Food factory | 80 | 500 | 55.0s | 32,727 | 1 | 55s | — | — | — | |
| Royal Clan | 95 | 750 | 60.0s | 45,000 | 1 | 1m | — | — | — | |
| Ancient tribe | 105 | 1,150 | 80.0s | 51,750 | 1 | 1m | — | — | — | |
| Archaeological society | 110 | 4,000 | 240.0s | 60,000 | 1 | 4m | — | — | — |
XP and time values include your boosts exactly as the game applies them (speed boosts reduce task time and can never push it below 20% of base). Double-yield procs are averaged into XP and profit. Gold values use the player market's lowest sell price (game value for untradeables); cost savers are not included. The holiday event boost is banked in-game and claimed from the event page.