Plundering Calculator

All calculators

Boosts & modifiers

Click any entry to toggle it, or load a player above to fill in what you already have.

Equipment & tools

Otherworldly Lockpicks +25%
Godlike lockpicks +20%
Plundering Cape Tier 4 +20%
Outstanding lockpicks +15%
Plundering Cape Tier 3 +15%
Superior lockpicks +12%
Elite lockpicks +10%
Plundering Cape Tier 2 +10%
Great lockpicks +8%
Refined lockpicks +6%
Plundering Cape Tier 1 +5%
Normal lockpicks +4%
Ghostly Hood +2%
Ghostly Pants +2%
Ghostly Top +2%
Enchanted jewelry % speed

Upgrades

Housing+5-25% skilling XP from your personal house
Toolbelt upgradeapplies your best tool's speed boost from your inventory when no tool is equipped
Clan houseclan+5-30% skilling XP for the whole clan

Temporary boosts

Daily boost+30% XP while active
Holiday event+25% XP, banked and claimed on the event page
Other XP boosts % XP
Task Level XP Time XP/hour Actions Time to goal Cost Profit Gold/XP Materials
Small village 1 120 32.5s 13,292 1 33s
Fishing town 20 150 35.0s 15,429 1 35s
Mining community 30 180 37.5s 17,280 1 38s
Farm 40 225 40.0s 20,250 1 40s
Small city 50 290 45.0s 23,200 1 45s
Sports center 60 360 47.5s 27,284 1 48s
Woodworking factory 70 400 50.0s 28,800 1 50s
Food factory 80 500 55.0s 32,727 1 55s
Royal Clan 95 750 60.0s 45,000 1 1m
Ancient tribe 105 1,150 80.0s 51,750 1 1m
Archaeological society 110 4,000 240.0s 60,000 1 4m

XP and time values include your boosts exactly as the game applies them (speed boosts reduce task time and can never push it below 20% of base). Double-yield procs are averaged into XP and profit. Gold values use the player market's lowest sell price (game value for untradeables); cost savers are not included. The holiday event boost is banked in-game and claimed from the event page.